"english"
{
	// * each section must include a "fontlib" key with the path to the fontlib swf
	"fontlib" "resource/flash/fontlib_freaky.swf"						[$WIN32||$OSX]
	"fontlib_latin" "resource/flash/fontlib_latin.swf"			[$X360||$PS3]
	"fontlib_russian" "resource/flash/fontlib_russian.swf"		[$X360||$PS3]
	"fontlib_schinese" "resource/flash/fontlib_schinese.swf"	[$PS3]
	"fontlib_tchinese" "resource/flash/fontlib_tchinese.swf"	[$X360||$PS3]
	"fontlib_japanese" "resource/flash/fontlib_japanese.swf"	[$X360||$PS3]
	"fontlib_korean" "resource/flash/fontlib_korean.swf"		[$X360||$PS3]
	
	// * each exported font name must contain two keys
	// * "font" which is the name of the font as defined in the fontlib swf
	// * "style"  which should be one of "normal" "bold" "italic" or "bolditalic"
	 
	// The fonts we have in fontlib.fla are:
	//	"Stratum2 Bold", "normal"
	//      "Stratum2 Regular", "normal"
	//	"Stratum2 Medium", "normal"
	//	"Arial Unicode MS", "normal"	---   this is the fallback font

	// We are MISSING the following, which are now mapped to Stratum2 Regular:
	//	"Counter-Strike"
	//	"Forgotten Futurist"
	//	"cs"
	 
	"$BigButtonFont"
	{
		"font" "Papyrus"
		"style" "normal"
	}
	
	"$CounterStrike"
	{
		"font" "Papyrus"
		"style" "normal"
	}
	
	"Forgotten Futurist"
	{
		"font" "Papyrus"
		"style" "normal"
	}
	
	"$TextFontLight"
	{
		"font" "Papyrus"
		"style" "normal"
	}

	"$BodyText"
	{
		"font" "Stratum2 Regular"
		"style" "normal"
	}
	
	"$TextFont"
	{
		"font" "Papyrus"
		"style" "normal"
	}
	
	"$TextFontBold"
	{
		"font" "Papyrus"
		"style" "normal"
	}

	"$cs"
	{
		"font" "Papyrus"
		"style" "normal"
	}

	"$ThaiTest"
	{
		"font" "Papyrus"
		"style" "normal"
	}

	"$ArialDefault"
	{
		"font" 	"Arial Unicode MS"
		"style"	"normal"
	}
}
	